Members
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
Dissemination
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Section: New Results

Pervasive or Ubiquious Computing

Participants : Laurent Ciarletta [contact] , Olivier Festor, Ye-Qiong Song, Emmanuel Nataf, Thomas Paris, Quentin Houbre, Benjamin Segault, Jonathan Arnault, Eric Perlinski, Antoine Richard.

In Pervasive or Ubiquitous Computing, a growing number of communicating/computing devices are collaborating to provide users with enhanced and ubiquitous services in a seamless way.

These systems, incresingly numerous and heterogeneous, are embedded in the fabric of our daily lives. Our initial subject of interest is to study them with regards to their complexity: Those numerous interconnected and heterogeneous entities are exhibiting a global behavior impossible to forecast by merely observing individual properties.

Firstly, users physical interactions and behaviors have to be considered. They are influenced and influence their surroundings and the environment. Secondly, the potential multiplicity and heterogeneity of devices, services, communication protocols, and the constant mobility and reorganization also need to be addressed.

Our research on this field is going towards both closing the loop between humans and systems, physical and computing systems, and taming the complexity, using multi-modeling (to combine the best of each domain specific model) and co-simulation (to design, develop and evaluate) as part of a global conceptual and practical toolbox.

During some exploratory work, we have seen the potential of these Pervasive Computing ressources in the (Very Serious) Gaming area.

In 2015 we worked on the following topics: